package com.fairytask.event
{
	import com.fairytask.data.battle.BattleData;
	
	import flash.events.Event;

	/**
	 * 战斗逻辑 
	 * @author game
	 * 
	 */	
	public class BattleEvent extends Event
	{
		//进入战斗
		public static var ENTER_BATTLE:String	=	"ENTER_BATTLE";
		/**
		 * 战斗ID 
		 */		
		public var bData	:BattleData;
		
		public function BattleEvent(type:String, pObj:BattleData=null,bubbles:Boolean=false, data:Object=null)
		{
			bData	=	pObj;
			super(type, bubbles, data);
		}
	}
}